#include "Array2DHandler.h"
#include "Ent.h"
Array2DHandler::Array2DHandler()
{
	m_nodeMask = D2CurveMask;
}
Array2DHandler::~Array2DHandler()
{
}

Array3DHandler::Array3DHandler()
{
	m_nodeMask = D3CurveMask| D3SurfaceMask;
}

Array3DHandler::~Array3DHandler()
{
}
